
VALORANT Champions İstanbul
OVERVIEW



Creative Direction
ART Direction
Copywriting
Client side
Agency: Riot Games
Agency: Riot Games
Agency: Riot Games
Partner: Massive Assembly
Partner: Massive Assembly
Partner: Massive Assembly
Taking over the world, one earth eating trophy at a time —
Taking over the world, one earth eating trophy at a time —
Taking over the world, one earth eating trophy at a time —
For our second-ever championship, the tour took us to İstanbul, Turkey. We hedged our bets and brought our pros into our animated projects, and in return our pros became actors for the live action work. This was The Year of the Fearless, and after kicking off the year with a nightmare-fueled campaign, we closed it out with a CTA to FEAR / NONE.


"...It's mad rewarding to work on VCT. Esports isn't brushed under the rug it's actively championed."






This campaign was also the first time we had actually properly brought pros likenesses into the work. Up until this point, we typically would defer likeness for an "audience avatar" instead ( a fictional character ). Reason being it was, and still is incredibly difficult to predict which pros will be relevant by the time a campaign goes live. Campaigns have to start production up to 9 months in advance of their live date, and with a sport like the VCT, every selection is a hedged bet. Thankfully, we pulled it off and reimagined three of our pros with agent-inspired effects.









"...It's mad rewarding to work on VCT. Esports isn't brushed under the rug it's actively championed."
"...It's mad rewarding to work on VCT. Esports isn't brushed under the rug it's actively championed."


This campaign was also the first time we had actually properly brought pros likenesses into the work. Up until this point, we typically would defer likeness for an "audience avatar" instead ( a fictional character ). Reason being it was, and still is incredibly difficult to predict which pros will be relevant by the time a campaign goes live. Campaigns have to start production up to 9 months in advance of their live date, and with a sport like the VCT, every selection is a hedged bet. Thankfully, we pulled it off and reimagined three of our pros with agent-inspired effects.
This campaign was also the first time we had actually properly brought pros likenesses into the work. Up until this point, we typically would defer likeness for an "audience avatar" instead ( a fictional character ). Reason being it was, and still is incredibly difficult to predict which pros will be relevant by the time a campaign goes live. Campaigns have to start production up to 9 months in advance of their live date, and with a sport like the VCT, every selection is a hedged bet. Thankfully, we pulled it off and reimagined three of our pros with agent-inspired effects.





Motion Reel
2022: VALORANT Champions Istanbul
Motion Reel
2022: VALORANT Champions Istanbul

Read the Manga
RANK UP! The Masters Tokyo One-Shot
Read the Manga
RANK UP! The Masters Tokyo One-Shot








Read the Manga
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Read the Manga
— SLIDE Right —>
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End of Manga
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campaign team
Brand Lead
Joe Elliott
Creative Director
Eric Margusity
Art Director
Tracy Fu
Producers
Sloane Delancer
Ricardo Jimenez
Production
Massive Assembly
Features
Good Boy Creative
Films in this Campaign
2022: VALORANT Champions Istanbul
Champions 2022 Skin Reveal

Champions 2022 Skin Reveal

Fire Again

Fire Again

FEAR/NONE

FEAR/NONE













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